<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="stonePicker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Scorpio 710</name>
        <specs>
            <neededPower>170</neededPower>
            <workingWidth>9.5</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_stonePicker</function>
        </functions>
        <rotation>0</rotation>
        <image>store_scorpio710.png</image>
        <price>64000</price>
        <lifetime>600</lifetime>
        <brand>ELHO</brand>
        <category>stonePickers</category>
        <shopTranslationOffset>0 0.059 0</shopTranslationOffset>
        <shopRotationOffset>-1.407 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2707712</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>920320</indexBufferMemoryUsage>
        <textureMemoryUsage>3473408</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_stonePicker</typeDesc>
        <filename>scorpio710.i3d</filename>
        <size width="3.5" length="6.8" lengthOffset="0.25"/>
        <speedLimit value="17" />
        <components maxMass="10500">
            <component centerOfMass="0 0.5 -1" solverIterationCount="10" mass="6220" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations tireCategories="TRAILER">
            <tireCombination brand="TRELLEBORG" names="TwinRadial"/>
            <tireCombination brand="MICHELIN" names="cargoXBib"/>
            <tireCombination brand="VREDESTEIN" names="flotationTrac"/>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="560_60R22_5" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="37" damper="25" yOffset="0.02" />
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="37" damper="25" yOffset="0.02" />
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelBackLeft"   forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="37" damper="25" yOffset="0.033" />
                    </wheel>
                    <wheel dimensions="560_60R22_5" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="wheelBackRight"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.13" spring="37" damper="25" yOffset="0.033" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="leftArmWheel" filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="rightArmWheel" filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="leftArmWheel2" filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="rightArmWheel2" filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="false"/>
        </dynamicallyLoadedWheels>

        <hubs>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.33 0.33 0.33" offset="0.013"/>
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.33 0.33 0.33" offset="0.013"/>
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.33 0.33 0.33" offset="0.013"/>
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.33 0.33 0.33" offset="0.013"/>
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="leftArmAxis" driveNode="leftArmWheel" versatileYRot="true" minYRot="-30" maxYRot="35" radius="0.368" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart node="rightArmAxis" driveNode="rightArmWheel" versatileYRot="true" minYRot="-35" maxYRot="30" radius="0.368" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart node="leftArmAxis2" driveNode="leftArmWheel2" versatileYRot="true" minYRot="30" maxYRot="65" radius="0.368" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart node="rightArmAxis2" driveNode="rightArmWheel2" versatileYRot="true" minYRot="-65" maxYRot="-30" radius="0.368" foldMinLimit="0" foldMaxLimit="0"/>
    </speedRotatingParts>
    <rimColorConfigurations useDefaultColors="false">
        <rimColorConfiguration name="$l10n_ui_colorSilver"    color="SHARED_WHITE1"  material="18" price="0"/>
        <rimColorConfiguration name="$l10n_ui_colorBlack"  color="FENDT_BLACK1" price="600" />
    </rimColorConfigurations>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.658" />
        </inputAttacherJoints>
        <brakeForce force="0.7" maxForce="1.2" maxForceMass="10000"/>
        <support animationName="moveSupport" />
        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="2.7" isLocalSound="true" pitchScale="1.4">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.15"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.02" modifiedValue="0.02"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.02" modifiedValue="0.02"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.15"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <powerConsumer ptoRpm="400" neededMinPtoPower="25" neededMaxPtoPower="25"/>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" onlyActiveWhenLowered="false" forceFactor="1" threshold="0.2"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="stonePicker" functionName="processStonePickerArea">
            <area startNode="workAreaStart01" widthNode="workAreaWidth01" heightNode="workAreaHeight01"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="stonePicker" functionName="processStonePickerArea">
            <area startNode="workAreaStart02" widthNode="workAreaWidth02" heightNode="workAreaHeight02"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="stonePicker" functionName="processStonePickerArea">
            <area startNode="workAreaStart03" widthNode="workAreaWidth03" heightNode="workAreaHeight03"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn01_detached" node="hydraulicIn01"  length="2.3" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" adapterNode="hydraulicOut01_detached" node="hydraulicOut01" length="2.3" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn02_detached" node="hydraulicIn02"  length="2.3" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" adapterNode="hydraulicOut02_detached" node="hydraulicOut02" length="2.3" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn03_detached" node="hydraulicIn03"  length="2.3" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn01" adapterNode="electric_detached" length="2.3" diameter="0.008" straighteningFactor="0.5">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn_detached" length="2.3" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut_detached" length="2.3" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <sounds>
            <connect    type="airDoubleRed" template="hydraulicHosesAttach" volumeScale="0.7" linkNode="attacherJoint"/>
            <connect    type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="airDoubleRed" template="hydraulicHosesDetach" volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
        </sounds>
    </connectionHoses>

    <lights>
        <realLights>
            <high>
                <light node="backLightsHigh1"     lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <staticLightCompounds>
            <staticLightCompound>
                <node node="backLight_static" intensity="5"/>
                <node node="backLight_staticGlass" intensity="1"/>
            </staticLightCompound>
        </staticLightCompounds>
    </lights>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.166667" turnOnFoldMaxLimit="0.166667" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="1.0" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="drawbar" startTime="0" endTime="1" startRot="-3 0 0" endRot="2 0 0" tangentType="spline"/>
            <part node="groundReferenceNode" startTime="1" endTime="1.5" startTrans="0 0 1.5" endTrans="0 1 1.5" />
            <part node="drawbarExtension" startTime="1" endTime="6" startTrans="0 0 -0.5" endTrans="0 0 0" tangentType="spline"/>
            <part node="leftArm" startTime="1" endTime="6" startRot="0 0 0" endRot="0 0 90" tangentType="spline"/>
            <part node="rightArm" startTime="1" endTime="6" startRot="0 0 0" endRot="0 0 -90" tangentType="spline"/>
            <part node="leftArmAxis" startTime="1" endTime="6" startRot="0 0 0" endRot="0 35 0" tangentType="spline"/>
            <part node="rightArmAxis" startTime="1" endTime="6" startRot="0 0 0" endRot="0 -35 0" tangentType="spline"/>
            <part node="leftArmAxis2" startTime="1" endTime="6" startRot="0 30 0" endRot="0 65 0" tangentType="spline"/>
            <part node="rightArmAxis2" startTime="1" endTime="6" startRot="0 -30 0" endRot="0 -65 0" tangentType="spline"/>
            <part node="leftArmAxisRotX" startTime="0" endTime="0.1" startRot="10 0 0" endRot="10 0 0" tangentType="spline"/>
            <part node="rightArmAxisRotX" startTime="0" endTime="0.1" startRot="10 0 0" endRot="10 0 0" tangentType="spline"/>
            <part node="leftArmAxisRotX2" startTime="0" endTime="0.1" startRot="10 0 0" endRot="10 0 0" tangentType="spline"/>
            <part node="rightArmAxisRotX2" startTime="0" endTime="0.1" startRot="10 0 0" endRot="10 0 0" tangentType="spline"/>
            <sound template="hydraulicOpen05"       startTime="1.01" endTime="5.99" direction="1"     volumeScale="1"   pitchScale="1.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose03"      startTime="1.01" endTime="5.99" direction="1"     volumeScale="3"   pitchScale="1.2" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen05"       startTime="0.01" endTime="0.99" direction="0"     volumeScale="2"   pitchScale="1.1" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen06"       startTime="1.01" endTime="5.99" direction="-1"    volumeScale="0.5" pitchScale="0.4" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen02"       startTime="1.01" endTime="5.99" direction="-1"    volumeScale="1.2" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose03"      startTime="1.01" endTime="5.99" direction="-1"    volumeScale="1.4" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1" />
            <sound template="clackVar6"             startTime="1.2"  direction="-1" volumeScale="1.3" pitchScale="0.6"/>
            <sound template="clackVar4"             startTime="1.2"  direction="-1" volumeScale="1.3" pitchScale="0.6"/>
            <sound template="vibratingImp"          startTime="1.2"  direction="-1" volumeScale="0.8" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="1.01" direction="1"  volumeScale="1"   pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="1.01" direction="1"  volumeScale="2"   pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="2.5" pitchScale="0.6"/>
            <sound template="metalImpLow"           startTime="0.1"  direction="-1" volumeScale="0.5" pitchScale="1.2"/>
            <sound template="trailerCloseImpact_01" startTime="0.1"  direction="-1" volumeScale="0.5" pitchScale="1.2"/>
            <sound template="foldStartMed02"        startTime="0.9"  direction="1"  volumeScale="2.4" pitchScale="0.7"/>
            <sound template="clackVar4"             startTime="0.1"  direction="1"  volumeScale="1.3" pitchScale="0.6"/>
            <sound template="metalLowVar2"          startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="1.1"/>
            <sound template="trailerCloseImpact_01" startTime="5.9"  direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="vibratingImp"          startTime="5.9"  direction="1"  volumeScale="0.6" pitchScale="0.8" />
            <sound template="foldStartMed02"        startTime="5.9"  direction="1"  volumeScale="3"   pitchScale="0.8" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm"     startTime="0.0" endTime="0.3" startRot="0 0 0" endRot="-63 0 0" />
            <part node="supportArmPart" startTime="0.2" endTime="0.3" startRot="0 0 0" endRot="36 0 0" />

            <sound template="hingeImp"     startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="1.2" linkNode="attacherJoint"/>
            <sound template="vibratingImp" startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="1.4" linkNode="attacherJoint"/>
            <sound template="slideOpen"    startTime="0.01" endTime="0.29" direction="0" volumeScale="2" pitchScale="2" linkNode="attacherJoint"/>
        </animation>
        <animation name="tipAnimationBack">
            <part node="tankTrans" startTime="0" endTime="3" startTrans="0 0 0" endTrans="0 -0.946 0" />
            <part node="tankRot" startTime="3" endTime="6" startRot="0 0 0" endRot="0 0 90" />
            <part node="flap" startTime="5" endTime="6" startRot="0 0 0" endRot="16 0 0" />
            <part node="effectJoint"     startTime="3" endTime="6" startRot="0 0 0" endRot="90 0 0"/>

            <sound template="hydraulicClose02"      startTime="0.01" endTime="5.99" direction="1"     volumeScale="2.0" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicClose01"      startTime="0.01" endTime="5.99" direction="1"     volumeScale="2.0" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicOpen05"       startTime="0.01" endTime="5.99" direction="-1"    volumeScale="3"   pitchScale="1"   fadeIn="0.1" fadeOut="0.1" />
            <sound template="metalImpLow"           startTime="3"    direction="0"  volumeScale="0.7" pitchScale="1.4" />
            <sound template="trailerCloseImpact_01" startTime="3"    direction="0"  volumeScale="0.7" pitchScale="1" />
            <sound template="cylinderPunch"         startTime="3"    direction="-1" volumeScale="0.7" pitchScale="1.3" />
            <sound template="clackVar6"             startTime="5.99" direction="1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="5.99" direction="1"  volumeScale="1.0" pitchScale="1.3" />
            <sound template="vibratingImp"          startTime="5.99" direction="1"  volumeScale="0.9" pitchScale="1.3" />
            <sound template="hingeImp"              startTime="0.1"  direction="-1" volumeScale="0.8" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.1"  direction="-1" volumeScale="1.2" pitchScale="1.2" />
            <sound template="vibratingImp"          startTime="0.1"  direction="-1" volumeScale="0.8" pitchScale="0.8" />
            <sound template="metalImpMechanic"      startTime="0.2"  direction="-1" volumeScale="0.8" pitchScale="1.2" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="drawbar" playSound="true">
                <inputAttacherJoint value="true"/>
                <dependentPart node="drawbarHydraulic" />
            </movingTool>
            <movingTool node="drawbarExtension" playSound="true">
                <inputAttacherJoint value="true"/>
            </movingTool>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic" />
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic" />
            </movingTool>
            <movingTool node="tankTrans" playSound="true">
                <dependentPart node="arm01" />
            </movingTool>
            <movingTool node="tankRot" playSound="true">
                <dependentPart node="arm01" />
            </movingTool>
            <movingTool node="leftArmAxisRotX">
                <dependentPart node="leftArmAxisRotXHydraulic" />
            </movingTool>
            <movingTool node="rightArmAxisRotX">
                <dependentPart node="rightArmAxisRotXHydraulic" />
            </movingTool>
            <movingTool node="leftArmAxisRotX2">
                <dependentPart node="leftArmAxisRotXHydraulic2" />
            </movingTool>
            <movingTool node="rightArmAxisRotX2">
                <dependentPart node="rightArmAxisRotXHydraulic2" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarHydraulic" referencePoint="drawbarHydraulicRef" referenceFrame="drawbarHydraulicRef">
                <translatingPart node="drawbarHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRefFrame">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRefFrame">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>

            <movingPart node="arm01" localReferencePoint="arm02" referencePoint="arm02Ref" referenceFrame="arm01RefFrame">
                <dependentPart node="arm02" />
                <dependentPart node="arm01Hydraulic" />
            </movingPart>
            <movingPart node="arm02" referencePoint="arm02Ref" referenceFrame="arm02Ref"/>
            <movingPart node="arm01Hydraulic" referencePoint="arm01HydraulicRef" referenceFrame="arm01HydraulicRefFrame">
                <translatingPart node="arm01HydraulicPunch" />
            </movingPart>

            <movingPart node="leftArmAxisRotXHydraulic" referencePoint="leftArmAxisRotXHydraulicRef" referenceFrame="leftArmAxisRotXHydraulicRef">
                <translatingPart node="leftArmAxisRotXHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmAxisRotXHydraulic" referencePoint="rightArmAxisRotXHydraulicRef" referenceFrame="rightArmAxisRotXHydraulicRef">
                <translatingPart node="rightArmAxisRotXHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmAxisRotXHydraulic2" referencePoint="leftArmAxisRotXHydraulicRef2" referenceFrame="leftArmAxisRotXHydraulicRef2">
                <translatingPart node="leftArmAxisRotXHydraulicPunch2" />
            </movingPart>
            <movingPart node="rightArmAxisRotXHydraulic2" referencePoint="rightArmAxisRotXHydraulicRef2" referenceFrame="rightArmAxisRotXHydraulicRef2">
                <translatingPart node="rightArmAxisRotXHydraulicPunch2" />
            </movingPart>
        </movingParts>
    </cylindered>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.9"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="1.5" length="1.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="STONE" capacity="80000" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <stonePicker fillUnitIndex="1">
        <onlyActiveWhenLowered value="false"/>

        <effects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="stonePickupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/stonePickupEffectArray.dds" numRows="8" rowLength="16" delay="0"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="sideStoneEffectNodeLeft">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideStoneEffectArray.dds" numRows="16" rowLength="16" delay="0" density="0.6"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="sideStoneEffectNodeRight">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideStoneEffectArray.dds" numRows="16" rowLength="16" delay="0" density="0.6"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="sideStoneEffectNodeLeft2">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideStoneEffectArray.dds" numRows="16" rowLength="16" delay="0" density="0.6"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="sideStoneEffectNodeRight2">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideStoneEffectArray.dds" numRows="16" rowLength="16" delay="0" density="0.6"/>
            </effectNode>
        </effects>

        <soilEffects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="soilPickupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/soilPickupEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="sideSoilEffectNodeLeft">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideSoilEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="sideSoilEffectNodeRight">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideSoilEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="sideSoilEffectNodeLeft2">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideSoilEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="sideSoilEffectNodeRight2">
                <motionPathEffect textureFilename="$data/vehicles/elho/scorpio550/sideSoilEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
        </soilEffects>

        <sounds>
            <stone template="stonePickupLoop"/>
            <work template="defaultPlowWork"/>
        </sounds>
    </stonePicker>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="800" fillUnitIndex="1">
            <info width="1.0" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNode" extraDistance="1.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <animationNodes>
            <animationNode node="drum01"   rotSpeed="700"  rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="drum02"   rotSpeed="-700" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="drum03"   rotSpeed="-450"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode node="drum04"   rotSpeed="-450" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode node="bigDrum"  rotSpeed="400"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="2" />
        </animationNodes>
        <sounds>
            <start template="dischargeStart"  pitchScale="0.7" volumeScale="0.8" linkNode="scorpio_main_component1" />
            <stop  template="dischargeStop"   pitchScale="0.7" volumeScale="0.8" linkNode="scorpio_main_component1" />
            <work  template="dischargeLoop"   pitchScale="0.7" volumeScale="0.8" linkNode="scorpio_main_component1" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="5.5" height="3"/>
        <allowTurnBackward value="false" straighteningSegmentLength="12.5"/>
        <toolReverserDirectionNode node="aiReverserNode" />
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="3 4"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.8" height="3.05" length="4.9" lengthOffset="0.6"/>
    </ai>

    <foliageBending>
        <bendingNode wheelIndices="1 2 3 4" minZ="-2.5" maxZ="1.8" yOffset="0.5" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="0.35" maxZ="2.3" yOffset="-0.3" node="drawbar" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="-0.3" maxZ="1.8" yOffset="0" node="leftArmBendingNode" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="-0.3" maxZ="1.8" yOffset="0" node="rightArmBendingNode" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="scorpio_main_component1" node="0>" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|1" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|3" />
        <i3dMapping id="redTriangle_02_01" node="0>0|1|0|0" />
        <i3dMapping id="redTriangle_02_02" node="0>0|1|0|1" />
        <i3dMapping id="reflectorYellowRound_03_01" node="0>0|1|0|2" />
        <i3dMapping id="reflectorYellowRound_03_02" node="0>0|1|0|3" />
        <i3dMapping id="reflectorYellowRound_03_03" node="0>0|1|0|4" />
        <i3dMapping id="reflectorYellowRound_03_04" node="0>0|1|0|5" />
        <i3dMapping id="reflectorYellowRound_03_05" node="0>0|1|0|6" />
        <i3dMapping id="reflectorYellowRound_03_06" node="0>0|1|0|7" />
        <i3dMapping id="reflectorYellowRound_03_07" node="0>0|1|0|8" />
        <i3dMapping id="reflectorYellowRound_03_08" node="0>0|1|0|9" />
        <i3dMapping id="whiteRound_03_01" node="0>0|1|0|10" />
        <i3dMapping id="whiteRound_03_02" node="0>0|1|0|11" />
        <i3dMapping id="backLight_static" node="0>0|1|1|0" />
        <i3dMapping id="backLight_staticGlass" node="0>0|1|1|1" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|3|1" />
        <i3dMapping id="drawbar" node="0>0|2|0" />
        <i3dMapping id="drawbarExtension" node="0>0|2|0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|2|0|0|0|0|0" />
        <i3dMapping id="supportArm" node="0>0|2|0|0|0|1|0" />
        <i3dMapping id="supportArmPart" node="0>0|2|0|0|0|1|0|0" />
        <i3dMapping id="drawbarHydraulicRef" node="0>0|2|0|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|2|0|2|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|2|0|2|1" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|2|0|2|2" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|2|0|2|3" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|2|0|2|4" />
        <i3dMapping id="electric_detached" node="0>0|2|0|2|5" />
        <i3dMapping id="airIn_detached" node="0>0|2|0|2|6" />
        <i3dMapping id="airOut_detached" node="0>0|2|0|2|7" />
        <i3dMapping id="hydraulicIn03" node="0>0|2|0|2|8" />
        <i3dMapping id="hydraulicOut02" node="0>0|2|0|2|9" />
        <i3dMapping id="airOut" node="0>0|2|0|2|10" />
        <i3dMapping id="airIn" node="0>0|2|0|2|11" />
        <i3dMapping id="electricIn01" node="0>0|2|0|2|12" />
        <i3dMapping id="hydraulicIn01" node="0>0|2|0|2|13" />
        <i3dMapping id="hydraulicIn02" node="0>0|2|0|2|14" />
        <i3dMapping id="hydraulicOut01" node="0>0|2|0|2|15" />
        <i3dMapping id="reflectorYellowRound_03_09" node="0>0|2|0|4|0" />
        <i3dMapping id="reflectorYellowRound_03_010" node="0>0|2|0|4|1" />
        <i3dMapping id="drawbarHydraulic" node="0>0|2|1" />
        <i3dMapping id="drawbarHydraulicPunch" node="0>0|2|1|0" />
        <i3dMapping id="leftArm" node="0>0|2|2" />
        <i3dMapping id="drum01" node="0>0|2|2|0|0" />
        <i3dMapping id="drum03" node="0>0|2|2|10|0" />
        <i3dMapping id="leftArmAxis" node="0>0|2|2|1" />
        <i3dMapping id="leftArmAxisRotX" node="0>0|2|2|1|0" />
        <i3dMapping id="leftArmWheel" node="0>0|2|2|1|0|0" />
        <i3dMapping id="leftArmAxisRotXHydraulicRef" node="0>0|2|2|1|0|1" />
        <i3dMapping id="leftArmAxisRotXHydraulic" node="0>0|2|2|1|1" />
        <i3dMapping id="leftArmAxisRotXHydraulicPunch" node="0>0|2|2|1|1|0" />
        <i3dMapping id="leftArmHydraulic" node="0>0|2|2|2" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|2|2|2|0" />
        <i3dMapping id="sideStoneEffectNodeLeft" node="0>0|2|2|3|0" />
        <i3dMapping id="sideSoilEffectNodeLeft" node="0>0|2|2|3|1" />
        <i3dMapping id="sideStoneEffectNodeLeft2" node="0>0|2|2|3|2" />
        <i3dMapping id="sideSoilEffectNodeLeft2" node="0>0|2|2|3|3" />
        <i3dMapping id="leftArmHydraulicRefFrame" node="0>0|2|2|4" />
        <i3dMapping id="leftArmBendingNode" node="0>0|2|2|7" />
        <i3dMapping id="rightArm" node="0>0|2|3" />
        <i3dMapping id="drum02" node="0>0|2|3|0|0" />
        <i3dMapping id="drum04" node="0>0|2|3|10|0" />
        <i3dMapping id="rightArmAxis2" node="0>0|2|3|10|1" />
        <i3dMapping id="rightArmAxisRotX2" node="0>0|2|3|10|1|0" />
        <i3dMapping id="rightArmWheel2" node="0>0|2|3|10|1|0|0" />
        <i3dMapping id="rightArmAxisRotXHydraulicRef2" node="0>0|2|3|10|1|0|1" />
        <i3dMapping id="rightArmAxisRotXHydraulic2" node="0>0|2|3|10|1|1" />
        <i3dMapping id="rightArmAxisRotXHydraulicPunch2" node="0>0|2|3|10|1|1|0" />
        <i3dMapping id="leftArmAxis2" node="0>0|2|2|10|1" />
        <i3dMapping id="leftArmAxisRotX2" node="0>0|2|2|10|1|0" />
        <i3dMapping id="leftArmWheel2" node="0>0|2|2|10|1|0|0" />
        <i3dMapping id="leftArmAxisRotXHydraulicRef2" node="0>0|2|2|10|1|0|1" />
        <i3dMapping id="leftArmAxisRotXHydraulic2" node="0>0|2|2|10|1|1" />
        <i3dMapping id="leftArmAxisRotXHydraulicPunch2" node="0>0|2|2|10|1|1|0" />
        <i3dMapping id="rightArmAxis" node="0>0|2|3|1" />
        <i3dMapping id="rightArmAxisRotX" node="0>0|2|3|1|0" />
        <i3dMapping id="rightArmWheel" node="0>0|2|3|1|0|0" />
        <i3dMapping id="rightArmAxisRotXHydraulicRef" node="0>0|2|3|1|0|1" />
        <i3dMapping id="rightArmAxisRotXHydraulic" node="0>0|2|3|1|1" />
        <i3dMapping id="rightArmAxisRotXHydraulicPunch" node="0>0|2|3|1|1|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|2|3|2" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|2|3|2|0" />
        <i3dMapping id="sideStoneEffectNodeRight" node="0>0|2|3|3|0" />
        <i3dMapping id="sideSoilEffectNodeRight" node="0>0|2|3|3|1" />
        <i3dMapping id="sideStoneEffectNodeRight2" node="0>0|2|3|3|2" />
        <i3dMapping id="sideSoilEffectNodeRight2" node="0>0|2|3|3|3" />
        <i3dMapping id="rightArmHydraulicRefFrame" node="0>0|2|3|4" />
        <i3dMapping id="rightArmBendingNode" node="0>0|2|3|7" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|2|4" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|2|5" />
        <i3dMapping id="bigDrum" node="0>0|2|6" />
        <i3dMapping id="tankTrans" node="0>0|2|7|0" />
        <i3dMapping id="tankRot" node="0>0|2|7|0|0" />
        <i3dMapping id="arm02Ref" node="0>0|2|7|0|0|0" />
        <i3dMapping id="arm01RefFrame" node="0>0|2|7|0|0|1" />
        <i3dMapping id="flap" node="0>0|2|7|0|0|3|0" />
        <i3dMapping id="bigTriangle" node="0>0|2|7|0|0|4|0" />
        <i3dMapping id="unloadInfo" node="0>0|2|7|0|0|6|0" />
        <i3dMapping id="fillVolume" node="0>0|2|7|0|0|6|1" />
        <i3dMapping id="effectNodesBack" node="0>0|2|7|0|0|8|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|2|7|0|0|8|0|0|0" />
        <i3dMapping id="effectJoint" node="0>0|2|7|0|0|8|0|0|1" />
        <i3dMapping id="particleNodesBack" node="0>0|2|7|0|0|8|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|2|7|0|0|8|0|1|0" />
        <i3dMapping id="arm01" node="0>0|2|8" />
        <i3dMapping id="arm02" node="0>0|2|8|0" />
        <i3dMapping id="arm01HydraulicRefFrame" node="0>0|2|8|1" />
        <i3dMapping id="arm01Hydraulic" node="0>0|2|8|2" />
        <i3dMapping id="arm01HydraulicPunch" node="0>0|2|8|2|0" />
        <i3dMapping id="arm01HydraulicRef" node="0>0|2|9" />
        <i3dMapping id="workAreaStart01" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth01" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight01" node="0>0|3|2" />
        <i3dMapping id="workAreaStart02" node="0>0|3|3" />
        <i3dMapping id="workAreaWidth02" node="0>0|3|4" />
        <i3dMapping id="workAreaHeight02" node="0>0|3|5" />
        <i3dMapping id="workAreaStart03" node="0>0|3|6" />
        <i3dMapping id="workAreaWidth03" node="0>0|3|7" />
        <i3dMapping id="workAreaHeight03" node="0>0|3|8" />
        <i3dMapping id="groundReferenceNode" node="0>0|3|9" />
        <i3dMapping id="dischargeNode" node="0>0|4" />
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|5|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|5|3" />
        <i3dMapping id="aiReverserNode" node="0>0|5|4" />
        <i3dMapping id="stonePickupEffectNode" node="0>0|6|0" />
        <i3dMapping id="soilPickupEffectNode" node="0>0|6|1" />
        <i3dMapping id="scorpio550_lod0" node="0>0|7|3|0" />
        <i3dMapping id="effectGrainBack" node="0>1|3" />
    </i3dMappings>
</vehicle>
